Thursday, March 17, 2011

Samsung Epic 4G: A Killer Multimedia Phone


The Samsung Epic 4G ($250 with a two-year contract from Sprint, as of August 20, 2010) stands out from its Galaxy S siblings for a few reasons. Unlike the others, it has a physical keyboard and a front-facing camera, and it's the second phone to run on Sprint's 4G network. How does it stack up against the other 4G device, the HTC EVO 4G? And how does it compare to other mega-smartphones in the Android universe? Read on.
Design
In the last week, I've reviewed three phones with hardware keyboards: the BlackBerry Torch, the Motorola Droid 2, and now the Epic 4G.Keyboard death watch? Not so much. Out of all of these phones, the Epic definitely has the best keyboard. The keys are nicely spaced and have a good clickiness to them.
If you don't feel like using the physical keyboard, you have even more options on the touchscreen. You can use the TouchWiz keyboard, the Swype keyboard, or the native Android keyboard. I found the display quite responsive, and big enough to type on comfortably.
Like the other Galaxy S phones, the Epic 4G sports a 4-inch Super AMOLED display. Samsung's Super AMOLED technology puts touch sensors on the display itself, as opposed to creating a separate layer (which Samsung's old AMOLED displays had), making it the thinnest display technology on the market. Super AMOLED is fantastic--you really have to see it in person. Colors burst out of the display, and animations appear lively and smooth. Some reviewers have noted that colors look oversaturated, but I don't really mind the effect. The display also does quite well in bright outdoor light, too, though the phone's glossy hardware sometimes reflects a killer glare.

Samsung Transform: An Average Mid-Level Android Phone


At first glance, the Samsung Transform on ($150 after new two-year contract from Sprint) looks like the Samsung Epic 4G's younger brother (also on Sprint). Both phones sport a slide-out keyboard and a front-facing camera. But once you actually hold and use the phone, you'll immediately notice the differences in specs, performance and design.
Slider Design
Despite the similar design to Epic 4G, the Transform's build quality is clunky and feels plasticky. The sliding mechanism however, is solid and the QWERTY keyboard was easy to pop out and use.
The keyboard's keys felt cheap and flat and trying to drum out longer text messages grew increasingly annoying with every typo. I often found myself just using the virtual keyboard in landscape mode rather than the hardware keyboard.
The Samsung Transform sports a 3.5-inch 320-by-480-pixel capacitive LCD screen, and at times, it looked a bit dim and blurry. On a sunny day, I could barely see the screen outdoors, even after messing with several brightness settings. The glare from the sunlight made it hard to see what I was doing on the device. Under the screen you find four soft keys (Menu, Home, Back, and Search), and at the top of the device find a standard 3.5-mm audio jack and a micro USB port behind a sliding door. On the left spine of the phone is a volume rocker and on the right you have the power button, a dedicated voice command key, and a camera button. There is a microSD card slot, but like many other Android phones you have to remove the back covering to get to it.
Performance and Software
Being a lower-end Android phone, the Samsung Transform is powered by an 800 MHz processor with 201MB of onboard memory. The capacitive touchscreen had problems registering my input at times. The biggest tweak is the inclusion of Sprint ID. When you first set up the device, you are prompted to download a Sprint ID pack containing several applications such as Sprint TV, Telenav GPS Navigator, and NASCAR Sprint Cup. At the time I lacked network coverage and couldn't continue with the rest of the setup. A minor quirk, but this is something to be aware of should you try to setup the phone in an area with poor reception. After initial setup, you are free to browse through several different Sprint IDs. Each ID contains several apps, wallpapers, and ringtones that follow the theme of the ID and you can switch your ID at anytime. 
Battery life was surprisingly good. After a full day of taking pictures, watching YouTube videos, making calls, and downloading apps, I still had around 60% battery life left. I was able to go almost 2 days before the battery ran out. However, as with most smartphones you will most likely want to charge the phone every night.
Multimedia
The phone sports a 3.2-megapixel camera with a flash as well as a front-facing 0.3-megapixel VGA camera. The rear camera took some reasonably decent shots when the area was well lit. In lower light settings the flash tended to blow out the image, causing a hazy distortion.

Videos shot with the camcorder was decent as well. The playback was a little choppy but not so bad as to being unbearable and audio picked up nicely as well. Strangely enough you are not 
given the option to record video using the front facing camera.
Although the phone uses the stock Android media player, sound quality was good enough that you could use the phone as an MP3 player.
Bottom Line
The Samsung Transform is a good entry level phone for new Android users who aren't ready to give up physical buttons just yet. If you're looking for something more powerful, however, you'll want to skip the Transform and move on to the HTC EVO 4G or the Epic 4G. The sluggish download speeds and small internal memory will annoy heavy app users to no end. The phone is scheduled to receive 2.2 update (Froyo) later this year which will hopefully solve its storage issue and make the phone faster overall.

Saturday, January 15, 2011

First 4G Apps Are Visual, Real-Time

HD video streaming, video calling, and multiplayer gaming will likely become the first hit apps for 4G networks.

Now that wireless carriers are rolling out faster, next-generation wireless networks, we will gradually start seeing connection speeds that are far faster and steadier than those of older 3G networks. The carriers say that 4G LTE and WiMax networks produce data throughput that is ten times faster than 3G. 

Although that 10X speed increase is not yet a reality in most of the United States, by the middle of 2012 the higher speeds will have reached enough markets and enough consumers to establish a new baseline for U.S. wireless broadband speed. Users will no longer expect Web pages to load slowly on their smartphones, and consumers will demand that video play smoothly and at high quality.

With network performance kicked up a few notches, we'll naturally want to do some new things with our devices. The wireless carriers, meanwhile, will want very much to get as many customers connected to their new 4G networks, and to lure us in they’ll tempt us with amazing apps that fully utilize the speeds of 4G. Consumers might begin to see these fast new apps as must-haves--just as mapping apps have become essential in the 3G world.
The first-wave 4G apps that the carriers are demonstrating are not entirely new things--they're simply apps that we traditionally use at home, but they're now making their debut on mobile devices. During press conferences and private demos, as well as in Web and TV ads, the wireless carriers are emphasizing three categories of apps in particular: HD video streaming, videoconferencing, and online gaming. Here's a look at each category.

HD Video Streaming

Watching video on a smartphone with 3G service often means tolerating pixelation, jerky movement, and even screen freezes. The video lacks the look and feel of what we recognize as high definition on our TVs at home. That's because 3G service cannot establish a large enough data pipe to the end device to deliver a high number of video data packets fast enough (not to mention with minimum packet loss) to create genuine high definition on the small screen.
HTC EVO 4G smartphone 
Another crucial issue is packet latency, or the time in milliseconds that a packet of video data (in this case) takes to move from a server up in the network down to the end device. With 3G service, the latency time can be around 150 milliseconds, which is too much drag time for high-definition streaming video. Mobile HD video requires a fast and steady stream of packets moving to the end device in order to remain “HD.”
In 4G networks, the latency time is much less; for instance, Verizon’s new 4G LTE service is showing latency numbers of around 40 milliseconds. That near-instantaneous send-and-receive connection between the end device and the server--combined with much higher raw data speeds--creates a video image that looks rich in color, has obvious dimension, and handles movement in a smooth and fluid way. In short, it looks like what we know as HD video.

Videoconferencing

You might notice that many (if not the majority) of the new 4G handsets being announced these days have front-facing cameras in addition to the camera on the back. We’re even beginning to see a move from 1-megapixel front-facing cameras to 2-megapixel cameras, which increase the quality of the video of the caller being sent upstream through the network.
Videoconferencing is a bit different from HD video streaming in that it is a real-time, bidirectional application. Like HD video streaming, videoconferencing requires a certain threshold of download speed--preferably around 1 megabit per second--to pull down the moving image of the person on the other end from a server on the network. The real challenge, however, is the upload speed. Because today’s networks are configured to serve up far faster download speeds than upload speeds, and because videoconferencing requires adequate downlink and uplink speeds, poky upload speeds are often the bottleneck in substandard videoconferencing sessions.
Thankfully, 4G networks not only offer higher download speeds but also higher upload speeds. Sprint’s and Verizon’s respective 4G networks, for example, can consistently deliver upload speeds of more than 1 mbps--enough to accommodate the uplink requirement of mobile videoconferencing.
Low latency is even more important to videoconferencing than it is to HD video streaming. In-person communications involve very little gap between one person’s talking and the other person’s responding; we rely on quick verbal and visual clues to know when to speak and when to listen. When the conversation is taking place over a network, even the slightest delay in communicating those cues can cause the callers to begin talking over each other.
But again, the 4G networks of today reduce the latency of 3G networks by about two-thirds. Even at 4G speeds, mobile videoconferencing may not be perfect, but it’s likely to be good enough for effective communication--and it will probably only get better as network speeds increase and handset cameras improve.

Mobile Gaming

Gamers have long imagined a day when they can play high-definition games with their friends using their mobile devices. That time has come. The advent of 4G will likely spur the first generation of real-time mobile games that operate on cellular networks.
The limitations of 3G networks have confined gaming to an asynchronous model. In a Scrabble game, for instance, one player takes a turn placing a word on the board, and then the other player receives a notification when the network is ready for the next move. Such games don’t require fast network connections or low latency rates.
But because 4G networks can deliver more data packets (upstream and downstream) at a more predictable rate and with less latency, a whole new class of games is becoming possible on mobile devices. The games we’re used to playing on a home PC with a wired broadband connection will become possible on devices connected on a cellular network.
Mobile gaming
The 4G networks will be able to accommodate synchronous gaming--games in which players make quick moves in reaction to the moves of other players, or to the moves of a virtual opponent that the game creates at the server. In a shooter game, for example, Player A might be dodging the shots that Player B fired in real time, while reacting to his opponent's evasive moves to decide where to fire his own shots. For that kind of quick interplay to work, players must be able to see and hear these events almost immediately when they happen.
Another (more peaceful) example is Rock Band, which Verizon featured in a 4G demonstration at the Consumer Electronics Show in Las Vegas. In the game, a group of mobile players must play in unison with the music the game generates, following visual cues on the screen. Meanwhile, they must play in unison with other (mobile) band members in real time.
Such synchronous games rely on very fast download speeds to convey a high-definition gaming environment to the mobile device, as well as to communicate the movement of the game to all players quickly. Very low latency is necessary to communicate the moves of the players almost instantaneously to the server and to one another. Such games also depend greatly on the reliability of the network connection; the network can compensate for a certain number of lost packets, but if too many are lost, the fluidity of the game breaks down. And finally, the network must allow for very little jitter, meaning that the rate at which the packets flow back and forth between the players and the server should remain relatively constant and not slow down or speed up drastically.
That’s a lot to ask of a radio network with no wires.
Today 4G networks are far from ubiquitous in the United States, and the network technology the mobile carriers are currently building out represents only the earliest stages of 4G's evolution. It will be the mass appeal of mobile apps such as HD video streaming, videoconferencing, and gaming that will accelerate the arrival and improvement of 4G service. Don’t be too surprised if these apps have become mainstream by the end of 2013.

Sunday, December 12, 2010

IronKey Personal S200 Flash Drive Is Rugged and Secure

The IronKey Personal S200 is possibly the slickest combination of software- and hardware-based security in the flash drive market. Though you log on via software, the S200 uses hardware encryption so there's no software running on your PC that can be hacked to intercept data. It's also stylishly rendered in brushed silver metal, rugged, and easy to use.

The Personal S200 uses a small CD-emulation partition to store and auto-run its control panel, which is used to log on and administer the drive. The control panel is portable, so no installation is required and it can run on Windows, the Mac, and Linux. It's nicely laid out, easy to learn and you may add icons to it for any portable apps you load onto the data partition.
You may enter the password via a randomizable onscreen keyboard to foil key-loggers if the situation demands. One flourish I particularly enjoyed was that that actual data partition remains hidden until you've entered the correct password. You may also log on in read-only mode.
IronKey couples the Personal S200 with an online account at my.ironkey.com, which is secured with a password, questions, and an image or 45 user-defined phrase combination. There you may back up and retrieve your device password, and any passwords stored in the included Identity Manager password management software that makes it easier to employ complex passwords online. If you log onto the Web portal using anything other than the portable Firefox browser shipped on the IronKey, then you must then enter a code emailed to you after you enter your user name and password. Nice.
If you're not looking for drive with biometrics, such as the Imation Defender F200, or one with a keypad, such as Lok-It, then the IronKey is a stylish and exceptionally well-conceived flash drive security product.

World's Smallest Battery: Real-Time Observation of Nanowire Anode to Help Improve Lithium Batteries

A benchtop version of the world's smallest battery -- its anode a single nanowire one seven-thousandth the thickness of a human hair -- has been created by a team led by Sandia National Laboratories researcher Jianyu Huang.
To better study the anode's characteristics, the tiny rechargeable, lithium-based battery was formed inside a transmission electron microscope (TEM) at the Center for Integrated Nanotechnologies (CINT), a Department of Energy research facility jointly operated by Sandia and Los Alamos national laboratories.

Says Huang of the work, reported in the Dec. 10 issue of the journalScience, "This experiment enables us to study the charging and discharging of a battery in real time and at atomic scale resolution, thus enlarging our understanding of the fundamental mechanisms by which batteries work."
Because nanowire-based materials in lithium ion batteries offer the potential for significant improvements in power and energy density over bulk electrodes, more stringent investigations of their operating properties should improve new generations of plug-in hybrid electric vehicles, laptops and cell phones.
"What motivated our work," says Huang, "is that lithium ion batteries [LIB] have very important applications, but the low energy and power densities of current LIBs cannot meet the demand. To improve performance, we wanted to understand LIBs from the bottom up, and we thought in-situ TEM could bring new insights to the problem."
Battery research groups do use nanomaterials as anodes, but in bulk rather than individually -- a process, Huang says, that resembles "looking at a forest and trying to understand the behavior of an individual tree."
The tiny battery created by Huang and co-workers consists of a single tin oxide nanowire anode 100 nanometers in diameter and 10 micrometers long, a bulk lithium cobalt oxide cathode three millimeters long, and an ionic liquid electrolyte. The device offers the ability to directly observe change in atomic structure during charging and discharging of the individual "trees."
An unexpected find of the researchers was that the tin oxide nanowire rod nearly doubles in length during charging -- far more than its diameter increases -- a fact that could help avoid short circuits that may shorten battery life. "Manufacturers should take account of this elongation in their battery design," Huang said. (The common belief of workers in the field has been that batteries swell across their diameter, not longitudinally.)
Huang's group found this flaw by following the progression of the lithium ions as they travel along the nanowire and create what researchers christened the "Medusa front" -- an area where high density of mobile dislocations cause the nanowire to bend and wiggle as the front progresses. The web of dislocations is caused by lithium penetration of the crystalline lattice. "These observations prove that nanowires can sustain large stress (>10 GPa) induced by lithiation without breaking, indicating that nanowires are very good candidates for battery electrodes," said Huang.
"Our observations -- which initially surprised us -- tell battery researchers how these dislocations are generated, how they evolve during charging, and offer guidance in how to mitigate them," Huang said. "This is the closest view to what's happening during charging of a battery that researcher have achieved so far."
Lithiation-induced volume expansion, plasticity and pulverization of electrode materials are the major mechanical defects that plague the performance and lifetime of high-capacity anodes in lithium-ion batteries, Huang said. "So our observations of structural kinetics and amorphization [the change from normal crystalline structure] have important implications for high-energy battery design and in mitigating battery failure."
The electronic noise level generated from the researchers' measurement system was too high to read electrical currents, but Sandia co-author John Sullivan estimated a current level of a picoampere flowing in the nanowire during charging and discharging. The nanowire was charged to a potential of about 3.5 volts, Huang said.
A picoampere is a millionth of a microampere. A microampere is a millionth of an ampere.
The reason that atomic-scale examination of the charging and discharging process of a single nanowire had not been possible was because the high vacuum in a TEM made it difficult to use a liquid electrolyte. Part of the Huang group's achievement was to demonstrate that a low-vapor-pressure ionic liquid -- essentially, molten salt -- could function in the vacuum environment.
Although the work was carried out using tin oxide (SnO2) nanowires, the experiments can be extended to other materials systems, either for cathode or anode studies, Huang said.
"The methodology that we developed should stimulate extensive real-time studies of the microscopic processes in batteries and lead to a more complete understanding of the mechanisms governing battery performance and reliability," he said. "Our experiments also lay a foundation for in-situ studies of electrochemical reactions, and will have broad impact in energy storage, corrosion, electrodeposition and general chemical synthesis research field."
Other researchers contributing to this work include Xiao Hua Liu, Nicholas Hudak, Arunkumar Subramanian and Hong You Fan, all of Sandia; Li Zhong, Scott Mao and Li Qiang Zhang of the University of Pittsburgh; Chong Min Wang and Wu Xu of Pacific Northwest National Laboratory; and Liang Qi, Akihiro Kushima and Ju Li of the University of Pennsylvania.
Funding came from Sandia's Laboratory Directed Research and Development Office and the Department of Energy's Office of Science through the Center for Integrated Nanotechnologies and the Energy Frontier Research Centers program.

Tuesday, November 23, 2010

VOW (Videos on Warid)

VOW (Videos on Warid)

Warid brings a fabulous service for its customers to enjoy free videos on the move where ever they are. Our valued customers can now access the world of entertainment with a user friendly interface on their mobiles via the new ‘VOW’ (Videos on Warid)Service. No matter what age or where you are, we are sure you will find something to your liking that will provide you with good entertainment and no more boring moments in your day.

‘VOW’ shall be constantly updated with new FREE video content that users can view using their GPRS enabled mobile phones. ‘VOW’ provides mobile video content for full screen video streaming and downloading over Warid’s widespread GPRS/Edge network.
Enjoy ‘VOW’ by visiting  vow.waridtel.com from your GPRS enabled mobile handset.
*GPRS charges apply.  
For further details on ‘VOW’ mobile video content click here.

Life ka network: Warid Bol Anmol

Warid Bol Anmol
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